Monday, August 31, 2009

Experience Enrichment

This product is for people who are on the move enjoy exercising and don't carry a towel when running. I hoped that this product would be enjoyed by either gym goers or Sunday morning runners who meet up with friends at cafe's. This gives them a chance to wipe themselves down before getting to that cafe.
The product was designed to be for comfort so that the user would not feel like carrying the bottle as a chore but as enjoyable. It was shaped to fit snugly in the hand of the user with its obvious curves. The outside of the bottle is wrapped in a highly absorbent material or a 'shamy', this material could not only be used as a small towel but also to keep the contents of the bottle at a cool temperature.

Monday, August 24, 2009

Yves Behar - Designing Objects that Tell Stories

To Yves Behar objects tell stories, making storytelling very apparent and important in Behar's work and life. He did not merely want to make skins for objects but to design and make the insides of the objects as well, this is were the objects tell there stories. This is what made him turn down a job in silicon valley and start his own design company which designed products that would challenge the user to use it in different ways and create new functionality for it.

More recent works by this company have installed more humanistic sense into them. This makes for an interesting new relationship between object and user, this will also change the way that a user will initially react with that object. his justification for doing this was that designers bring value to business and users but what ever value designers put into the object will create a greater value for themselves. This greater value often involves environmental issues, sustainability and lower power consumption.

Monday, August 17, 2009

Don Norman: emotional design



Don Norman explains the concept of emotional design through past experiences and observations that he has had. The idea of designing something to key an emotional response in a person may not be found in a that you buy but just in a product that you are using, such as the example Norman gave as Google's extended o's in the search results. Products designed in this way dictate how we react with the product, producing an emotional response of 'i don't know what it does but i want it'. This reflects the designers vision for the product, of something that is not always usable but something that is 'beautiful and fun'.

An example used by Norman as a product that is not usable but wanted for its beauty and fun is the Alessi juicer which comes in a gold plated edition and with a small note that says 'do not use this juicer for juicing, the acidity of the fruit may erode the gold plating'. This product has been rendered unusable for the purpose that it was intended for, in another circumstance this product would be thought of as badly designed, based on the materials that the product is made from. Due to the reaction and emotional affect the product has this juicer is given a new purpose as a decorative piece in the home.

Don Norman explains in three steps what emotional design is based on, these are:

Visceral - This has been shown in previous examples such as the gold edition juicer bought for its visceral value. Other things affect us on this level such as type fonts and the colour red for 'hot'.

Behavioral - The behavioral level is our sub conscious which helps us breath without having to think about it otherwise known as the automatic skills and behaviors. Within design this is how a person will react to the product in front of then, creating a sense of joy, fear, or anxiety to the product. The goal of a designer in most cases depending on a product is to create a sense of joy when using the product. This will attract people more than a product that produces a sense of fear unless the goal is to defer people from going or using something, eg High voltage signs.

Reflective - Described by Norman as the 'super ego', this emotional level has no control over the muscles or brain. This is the voice inside you that tells you if you like something in front of you or not. It is the part of you that wants to show other people how much money you have such as buying an expensive watch or car, or showing people you care for the environment by buying a environmentally friendly car. It is the part of the brain that wants to impress the people around you.

Sunday, August 2, 2009

David Kelley - Human Centred Design



David Kelley: Human Centered Design

Designers have moved away from designing a product or object and just unveiling it to the public and client, they have come to realize that there is more to design than that. Design has progressed to a point were products are designed to an audience so that they may understand how to use it and the message the product is trying to convey. This happens on an emotional level, such as feelings that the product can give you?, and a physical level, can the product be easily used?

Designers are focusing more on the interaction between the client and the product instead of just the product itself. This has been done by including questions like, how does the user interact with the user? Did the message get across?
This new train of thought is pushing the design world away from just designing a product for a job or purpose but to design a product for a person for a job or purpose.
David kelley’s video ‘the future of design is human centered’ shows us the audience what we are missing out on in products through touching, feeling and interacting. He goes on to explain that these things can be accomplished by designer building in behavior or personality into there products.

This video is a must watch for designer development as it shows with evidence the direction that design is taking us and designers are heading. This would make human centered design in future projects a great reference when designing something new for a client.